WUSSUP M.A.G NATION!!!! DIS YA BOY, MARCUS FROM MEMPHIS,TENNESSEE.
♠ IM 20yrs., [YA DIG] ♠ I DO CHOREOGRAPHY SUCH AS, KRUMP-DANCE, BUCKIN', AND FREAK DANCE. ♠ SO, IF YOU WANT SUM ENTERTAINMENT, JUST CALL. AND IT WILL BE MY PLEASURE. {LADIES ONLY}, lol.
♠ ITS A MIND BOTTLING THING RITE NOW. ♠ BUT BASICLY, IM ON POINT WITH MY "ONEZ AND TWOZ" WITH ALL I DO. ♠ I'M STRAIGHT FROM MEMPHIS TENNESSEE. OUTTA CRUNK AZZ NEIGHBORHOOD CALLED "FRAYSER"!!!! [THE BAY-AREA] I'M FRAYSER BOUND. ♠ I'M REPRESENTING FANTASY BOIZ ENT, KINGZ OF DESTRUCTION, FRESH BOY DYNASTY, STACKS ON DECK - MONEY GANG, HIP HOP CLOWNS, AND BREAKFAST CLUB!!! ♠ I'M STILL ON TOP OF MY GAME. I'M BACK IN MEMPHIS.
MY MAIN FOCUS OF MY TALENT IS TO MY RAP GROUP, FLOW SO. WE DOING BIG THINGS RIGHT NOW. SO, HOPFULLY WE WILL BE ON YOUR LOCAL RADIO STATION.
""CRISIS"" .aka. ""Kid Crizzy""
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Historically, the term "gamer" usually referred to someone who played role-playing games and wargames. More recently, the term has grown to include players of video games. While the term nominally includes those who do not necessarily consider themselves to be gamers (i.e., casual gamers),[1] it is commonly used to identify those who spend much of their leisure time playing or learning about different games.
There are many gamer communities around the world. Many of these take the form of web rings, discussion forums and other virtual communities, as well as college or university social clubs. Stores specializing in games often serve as a meeting place to organize groups of players [citation needed]. Prior to the emergence of the Internet, many play-by-mail games developed communities resembling those surrounding today's online games [citation needed].
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In October 2006, the Entertainment Consumers Association (ECA) was established as the first non-profit membership organization formed to represent American computer and video game consumers. The ECA was formed, in part, in response to the seemingly imbalanced representation of the games industry (e.g., the ESA, IGDA and others) in comparison to game consumers in the United States Congress.
The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.
Some major features of the Xbox 360 are its integrated Xbox Live service that allows players to compete online, download arcade games, game demos, trailers, TV shows and movies and its Windows Media Center multimedia capabilities. The Xbox 360 also offers region specific access to third-party media streaming services such as Netflix in the USA or Sky TV in the UK.
At first we were doubtful that a edgy box appearing in a little Flash ad from Italy last night could be legit, but Microsoft just got real with the new Xbox 360. (That's all it's officially called -- just "the new Xbox 360.") It'll launch today priced for $299, while the old Elite will stick around for $249 and the Arcade will drop to $149. The new box is crazy sexy in glossy black with touch-sensitive buttons, and Microsoft says it's "whisper quiet," with one large fan instead of two -- the new 45nm chipset undoubtedly generates less heat to begin with. On the features front, it's got integrated 2.4GHz 802.11n WiFi, five USB ports, and 250GB of storage on a removable hard drive, although it's not a standard drive or same drive as the old console, and older Memory Units won't work, either. Upgraders can use a USB-to-Xbox hard drive connector cable to migrate to the new box, however. There's also a "custom Kinect port" on the back that looks like an HTC-style ExtUSB port, and it also seems like the power supply has moved inside the case, which is a welcome change. New Xbox 360 units are shipping to retailers now, with availability expected later this week, and MS conference attendees are actually getting theirs shipped today.